SSC-TrackerManual

MSFS In-Game Panels

Installing the packages and keeping them current

Three packages can go into the simulator: Map (the moving map with the scoreboard), Mini FC (the small flight computer) and Overlay (freely arranged instruments over the cockpit). The Panels tab has one tick box per simulator - MSFS 2020 and MSFS 2024 are kept separate.

Ticking the box copies the package there, clearing it deletes it again. MSFS has to be restarted afterwards: the simulator reads its Community folder only at start-up.

If the tracker cannot find a Community folder, you enter it in the settings under MSFS folders; the 2020 folder and 2024 folder buttons open it in Explorer so you can check.

Panel auto update. At every start the app compares what is installed with what it brings along, and copies over the differences. This only affects packages you installed yourself; it never adds new ones unasked. If MSFS happens to be running, the update is left for the next time. You can switch this off in the same tab, and Update now triggers it by hand.

One tick box per simulator and package
One tick box per simulator and package

Map panel

The app brings the package with it. To install it, tick the box for the simulator you want in the Panels tab and restart MSFS.

The panel loads the SSC-Tracker map (localhost:55055/map) straight into the MSFS cockpit and shows all group members on it. All map functions (scaling, data table and so on) are available in the panel as well.

Installation

  1. In the Panels tab, tick the box for MSFS 2020 or 2024.
  2. Restart MSFS.
  3. In the cockpit, switch the SSC-Tracker panel on from the menu of the panel bar.
msfspanelbar.png
msfspanelbar.png

A note on Coherent GT

The panel uses Coherent GT as its browser engine (internal to MSFS). It has limitations compared to an ordinary browser - particularly with certain CSS effects.


Mini FC

The small flight computer: a variometer with four pages. It runs as an in-game panel in the cockpit and just the same in a browser (/minifc) - on a tablet beside your monitor, for instance.

Alternative values

Every value switches on click through several quantities. Whatever was shown last stays - so you build the combination that suits your flight.

FieldClick cycles throughMeaning
SpeedTAS → IAS → GSTrue, indicated and ground speed
HeightMSL → AGL → MSL ARR → AGL ARRYour own height above sea or ground, then the arrival height at the next turnpoint - above sea and above ground
DistanceDIS WP → DIS FINTo the next turnpoint or to the finish
Netto / speed to flyNETTO ↔ STFAveraged netto climb, or the speed to fly for the MacCready setting

Plus TTG: the estimated time to go.

About the arrival height: the reference is normally the terrain at the turnpoint - if the point has a minimum height and that is higher, the minimum height applies. So an arrival height of 0 does not necessarily mean ground level.

The scale

It shows climb, the netto value and the MacCready setting on one and the same scale - read the way you read an analogue instrument. The MC you set here is not tied to any MC the aircraft may have; in SSC-Tracker it stands on its own.

Controls

ControlEffect
Button top rightMacCready +0.5 (up to 5.0)
Button bottom rightMacCready −0.5
Middle button on the rightSetup page
The four corner buttonsPages: Main · Map · Task · Player

The four pages

Setup

The setup page holds the units (height, distance, speed, climb), the linear or logarithmic scale, colours, whether other pilots are shown, a reset and - in the browser - the field for the IP of the machine the tracker is running on.

Overlay (Glide Panel)

The Overlay offers transparent instruments floating over the cockpit, each one switched on and off separately, moved freely, scaled freely. The idea comes from JackBilbo's LXN Online.

Instruments over the view instead of in a window beside it
Instruments over the view instead of in a window beside it

The three modes

The panel lies over the cockpit - so that both the cockpit and the modules stay usable, there are three states:

ModeClicksWhat for
viewgo to the cockpitPure head-up display. The modules hide their own buttons and cannot be operated.
controlbelong to the panelThe module buttons work: AC on/off, NEXT/ALL, MC + and −, sorting tables. A green frame marks this state.
editbelong to the panelLike control, plus moving, scaling and saving the layout.

You switch between view and control with the mouse: moving to the right edge of the panel brings the clicks to the panel, moving to the left edge gives them back to the cockpit. In control and edit the cockpit cannot be operated.

edit mode is reached through the menu only (Edit Mode = on/off).

The menu

Top right, through the menu symbol. It contains everything the panel can do:

The menu: modules, layouts and units in one place
The menu: modules, layouts and units in one place

The modules one by one

Every module can be switched on and off, moved, and scaled in size and font separately. Buttons inside a module only work in control or edit mode (in view mode they are hidden).

Aircrafts

The field as a table - the same scoreboard as on the map.

Map

The task, with the start and finish semicircles, turnpoint cylinders, AAT sectors and the dashed line to the next turnpoint.

ButtonEffect
− / +Scale
MECentre on your own aircraft
FITZoom to the whole task
NNorth up / track up
APAirfields on/off
ACOther pilots on/off

Task

The turnpoint list with distance, name and the AAT details - the next point highlighted.

Next WP

Five lines about the current leg: WP (name), TO WP (distance), TTG (time to go), TO FIN (remaining to the finish) and TASK TIME.

Clock

LineMeaning
LOCALLocal time in the simulator - how much of the day is still ahead of you. That is why it is the large one.
UTCSimulator time in UTC - the time weather and tasks are worked out in.
REALThe real clock of your computer.

Altitude

A table of arrival heights: TP · MSL · AGL per turnpoint.

Speed

IAS · TAS · GS · AVG - indicated, true and ground speed, plus the average on the task.

Vario

The variometer from the Mini FC. − and + at the top left set MacCready (the same value, decoupled from the aircraft, as in the Mini FC and the app). In the middle two values: AVG (averaged climb) and TAS.

Wind and Compass

Wind direction and strength, and the direction to the next turnpoint.

Elevation

The terrain section with the glide path.

Chase HUD

The HUD for the aircraft you are chasing: bearing and distance, and along the bottom edge the differences to you - distance, height, ground speed. Green means you are ahead, otherwise red. With no target it says NO TARGET; the target is picked in the Aircrafts table.

Chase Track

The whole task as a vertical band with the selected ghost or aircraft on it.

Layouts

The first time you open it, the panel arranges all modules by itself. Later you reach that function through Auto in the menu. It arranges all modules for the current size of the panel window.

A layout of your own is made in edit mode: move modules by their title bar, drag the bottom right corner to resize them, scale the module's font with A−/A+. Then type a name into new preset name in the menu and click the save symbol. Later you overwrite a preset with the save symbol in its row, or throw it away with the X.

The layouts live in the app, not in the simulator. They therefore survive a reinstallation of the package - and they can be built without a running sim, through the Open overlay editor link in the Panels tab.

In edit mode you drag, scale and save
In edit mode you drag, scale and save

In VR

The Overlay is made for the desktop; it is not optimised for VR yet. line weight → bold can make it more readable.